Role: Designer / Programmer

Studio: Indie*

Platform: iOS, Androi

Key Responsibilities:

  • Building gameplay mechanics in C# / Unity.

  • iOS specific C# implementation.

  • Game ballancing. Character speed, mutators and spike spawn rates.

  • Economy and unlock ballancing. How points convert to coins and the cost of unlocking characters.

 * Butcherlab was a studio founded by myself and a friend from uni.