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Peter Harries
Lead Game Designer
Role: Designer / Programmer
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Studio: Indie (2 dev team)
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Platform: iOS, Android
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Key Responsibilities:
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Building gameplay mechanics in C# / Unity.
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iOS & Android API implementation.
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Game balancing. Character speed, mutators and spike spawn rates.
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Economy and unlock balancing. How points convert to coins and the cost of unlocking characters.
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