Peter Harries
Senior Game Designer
B.LOOP
Role: Designer / Programmer
Studio: Indie*
Platform: iOS, Androi
Key Responsibilities:
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Building gameplay mechanics in C# / Unity.
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iOS specific C# implementation.
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Game ballancing. Character speed, mutators and spike spawn rates.
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Economy and unlock ballancing. How points convert to coins and the cost of unlocking characters.
* Butcherlab was a studio founded by myself and a friend from uni.