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Peter Harries
Lead Game Designer
Role: Producer
Studio: Small Impact Games
Platform: PC
Key Responsibilities:
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Planning and managing schedules for updates during early access. Breaking down long term work down into tasks and breaking up across Milestones and sprints.
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Communicating with publishers and investors, ensuring they are aware of development progress.
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Identifying potential risks and planning risk mitigation.
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JIRA Bug database initial setup and management.
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Co-ordinating community management and ensuring the development teams plans were appropriatley communicated to the community during early access.
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