Peter Harries
Lead Game Designer
Role: Game Designer
Studio: Sumo Nottingham
Platforms: PC, Xbox One, Playstation 4, Nintendo Switch
Key Responsibilities:
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I was responsible for Structuring Team Adventure mode (the Single player campaign). This included:
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Designing the adventure map layout, ordering the races and making sure race types and tracks are introduced to the player in a considered and not overwhelming way.
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balancing difficulty by deciding on how many teams are in the race and how dificult the track is to navigate.
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balancing progression, planning out stars, star gates and unlockables.
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Designing the Wisps (weapons) behaviours and balancing them.
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Implementing the narrative scenes via XML, making sure all VO and UI elements are correctly refrenced and display at the right times.
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Implementing Loading screen tips and Help menu via XML.